Vulkan Cubemap Exploration and DIY Tools

Introduction Recently, I have started exploring and experimenting Vulkan’s Cubemap because I want to put the environment lights, skybox and reflection probe features into my Vulkan Game Engine. Admittedly, there are lots of tool online that can help you transform your equirectangular HDRI to cubemap HDRI [5], but I cannot put them into my gameContinue reading “Vulkan Cubemap Exploration and DIY Tools”

Fiber-based job system dev log 1

Preface Recently, I finish reading the Game Engine Architecture [2]. There is a tech called Fiber-Based Job System, which impresses me and I was thinking it should be a good project to play with, because it is not so big and can be useful. So, I spent some days on implementing it and the firstContinue reading “Fiber-based job system dev log 1”