Vulkan Cubemap Exploration and DIY Tools

Introduction Recently, I have started exploring and experimenting Vulkan’s Cubemap because I want to put the environment lights, skybox and reflection probe features into my Vulkan Game Engine. Admittedly, there are lots of tool online that can help you transform your equirectangular HDRI to cubemap HDRI [5], but I cannot put them into my gameContinue reading “Vulkan Cubemap Exploration and DIY Tools”